Tuesday, September 1, 2020

Programming #0017, Maesgryn Update

Gamedev diary day16: Game looks for walls in the roomident struct passed to checkposition() function instead of returning a character with mvinch(). Now I need to connect the doors. Some work on the graphical tileset will probably come soon, and I’ve neglected that other project a bit. I’ll probably make an array of structs for the room identity with some sort of variable memory allocation, so the player can choose the max number of rooms that can be generated in a game.